Game development and technical art across playable prototypes, real-time worlds and artist-friendly tools.

Fingerboarding XR procedural ramp and physics prototype

Fingerboarding XR

Realistic physics and hand interactions designed to make a digital skateboard feel as close to a real one as possible.

Void of Light environment

Void of Light

Gameplay programming and development for a 2.5D atmospheric puzzle-platformer.

Age of Warfare animated gameplay

Age of Warfare

A fast local multiplayer game created collaboratively during a game jam.

Bonfire Brothers animated gameplay

Bonfire Brothers

A compact collaborative game built around timing, atmosphere and focused interaction.